Posts by Category: Raids

Planebreaker Abominus Strategy/Guide

Full credit goes to Ayona of <Addiction>, she wrote up this guide on her own and allowed me to post it verbatim onto here. I did not write this guide nor will I maintain this guide post-nerfs, so if someone wishes to do so…go ahead and do it, although if you have questions I can probably answer them in the comments.

Phase 1 has been completely changed, so this is out of date, but all of the mechanics are still there.

Introduction
I will be going in depth describing all of the mechanics ranging from the long and tedius first phase all the way to the exciting and intensive grand finale of this amazing encounter. Each mini-boss will have a phase 1 and phase 2 section in this guide, explaining each of their mechanics per phase. Additionally, there will be a seperate section for Planebreaker Abominus’ mechanics as well.

List of Mechanics for Zor’zyx, Tor’krik, and Ix’ior (phase 1 and 2)
Lithic Ablation: An uninterruptable spell casted by Zor’zyx. He casts this spell in both phase 1 and phase 2.…

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Kyzan Strategy/Guide

Kyzan is the second boss in Grim Awakening.

Health: Kyzan – 22.6 Million HP

  • Enrage Timer: 6 Minutes
  • Essential Abilities/Traits: Tank Swaps, AOE Cleanse, Lots of purges.
  • Toughness Requirement: 500
  • Hit Requirement: 520

Suggested Raid Setup:

    •  Tanks: 2 Tank (I’ve been told that a cleric tank with 21 points in sentinel could handle one of the AOE cleanses as well).
    •  Healers: 2 Healers (or 3 if you need the 3rd AOE cleanse).
    •   Support: 1 (Archon or Beastmaster preferred, but a Bard is better than nothing).
    •  DPS: 5 dps. This fight really favours ranged. If you really need to, you can probably get away with two – but due to certain spread out mechanics any more would be messy.

    Boss Abilities:

    •  Phase Rip – Summons ghosts that will spin in a circle with swords and shoot out a very long rectangular purple box in the direction they are facing. (Think of the purple boxes on Progenitor if you’ve seen it). If you stand in it you take large amounts of damage per tick as well as it will drain mana and energy.

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    Magma Lord Kaliban Strategy/Guide

    Welcome to Grim Awakening. After clearing a couple of (annoying if you’ve never done it) packs of trash you’ll be greeted fairly early by the first boss of Grim Awakening.

    Health: Magma Lord Kaliban – 25.5 Million HP

    • Enrage Timer: 5 Minutes (approx, I’ve seen timers go over 5 a bit as well)
    • Essential Abilities/Traits: Interrupt
    • Toughness Requirement: 500
    • Hit Requirement: 520

    Suggested Raid Setup:

      •  Tanks: 1 Tank. If you have really good DPS you could two tank it to make it easy – but it’s not hard to one tank it.
      •  Healers: 2 Healers (1 Defiler + 1 Chloro is ideal, but you probably don’t want to do this without a Defiler unless you’re going to 3 heal it)
      •   Support: 1 (Archon or Beastmaster preferred, but a Bard is better than nothing).
      •  DPS: 5 dps. This fight favours ranged, but a solid melee DPS could do it just fine.

      Boss Abilities:

      •  Crushed Armor – Tank debuff. This would normally be considered the tank swap mechanism but due to the nature of this fight – you can one tank it so long as everything is timed properly.

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      Progenitor Saetos – Hardmode Strategy/Guide

      Health and Kill Order:

      Arebus– 9.1 Million HP (activates Hard Mode)

      Juntun – 12.9 Million HP

      Rhu’Megar – 12.9 Million HP

      Ebassi- 12.9 Million HP + Progenitor Saetos – 12.9 Million HP

      • Enrage Timer: 7 Minutes 30 Seconds
      • Essential Abilities/Traits: Purge
      • DPS Requirement: 195K

      Suggested Raid Setup:

        •  Tanks: 2 tanks, any kind will work
        •  Healers: 4 raid healers and 1 tank healer (For example: 2 lgv chloro, 2 warden, 1 defiler)
        •   Support: 1 bard, 1 archon
        •  DPS: 11 dps, ranged preferred. Try not to have for than 3-4 melee.

        HARDMODE SUMMARY

        The hardmode will be initiated by pulling all minis and killing Arebus first.

        New mechanics:

        • Everything hits harder
        • Soul rupture – cast by Progenitor, spread mechanic. Places a purple bubble around 5 raid members at random. Lasts about 5 seconds then explodes. Anyone caught in their purple bubble at the end of the cast will be stunned and take heavy damage. This can be healed through but may cause a one shot due to bounding malevolence and other raid damage occurring at the same time.

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        Gelidra – Hardmode Strategy/Guide

        Health: Gelidra – 34 Million HP    Amrien – 31.7 Million HP

        • Enrage Timer: 6 Minutes 30 Seconds
        • Essential Abilities/Traits: Interrupt, Cleanse (preferably  Sterilize from purifier)
        • DPS Requirement: 195K

        Suggested Raid Setup:

          •  Tanks: 2 tanks, any kind will work
          •  Healers: 4 tank healers and 1 raid healer (For example: 2 lbv chloro, 1 defiler, 1 purifier, 1 warden)
          •   Support: 1 bard, 1 archon
          •  DPS: 11 dps, ranged strongly preferred.

          HARDMODE SUMMARY

          The hardmode will be initiated by breaking the shield on Amrien (in an ice block behind Gelidra, you can kinda see him in the image above)

          New mechanics:

          • Everything hits harder
          • Amrien – new boss that must be DPSd down with Gelidra. HP needs to be kept within 10% or they will both enrage and kill the raid. He has slightly less health than Gelidra and is attackable in her air phase so make sure you balance your DPS out between the two properly. They should be tanked in the center of the room to minimize the effects of the hardmode mechanics.

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          Artifex Zaviel – Hardmode Strategy/Guide

          Health: Artifex Zaviel – 49.4 Million HP:

          • Enrage Timer: 5 Minutes 30 Seconds
          • Essential Abilities/Traits: None
          • DPS Requirement: 170K

          Suggested Raid Setup:

            •  Tanks: 2 tanks, any kind will work
            •  Healers: 4 raid healers (For example: 2 lgv chloro, 2 wardens)
            •   Support: 1 bard, 1 archon
            •  DPS: 12 dps, ranged or melee will work

             HARDMODE SUMMARY

            The hardmode will be initiated by killing the idol that will spawn on the left side of the room. Do not waste any DPS on the boss because she will full heal after the idol is defeated and hardmode is activated.

            New mechanics:

            • Everything hits harder
            • Spheres of Repair can no longer be interrupted. These should be burned down ASAP ST after the idol is defeated to keep her from healing much.
            • Lasers! – Very similar to last phase of Crucia lasers, but spawn 5 at a time. Give a warning pulse for about 4 seconds before they are placed. The red circle itself isn’t harmful, but the laser beams inside will kill you. By the time a new set spawn the old set will fade away.

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